"History has a habit of being embellished upon by historians, and certainly our in-game, fictional historians are no different," explains Sage. "This is why we have a lead loremaster and a lead writer."Įven with all that preparation in place, don't be surprised if The Elder Scrolls Online diverges from the established canon from time to time. "With over 20 years of lore, one of the challenges is just in knowing as much of it as you can," Sage says. That's no small feat in a franchise known for its intricate world-building, one where every game features thousands of lines of text that flesh out the tiniest details of its religion, culture, and politics. "Staying within the lore of The Elder Scrolls makes that goal possible."
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"The goal is to make sure the player has a believable and immersive world to play in," says creative director Paul Sage. Not only have they inherited one of the most revered universes in all of gaming, but they're confident that they know what to do with it.
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With The Elder Scrolls Online, though, ZeniMax Online Studios might just have a leg up on the competition. Banner single-player titles like Half-Life 2, BioShock, and The Elder Scrolls V: Skyrim have captured a sense of wonder and narrative cohesion that's proven all too elusive in online worlds populated by thousands of individuals, each playing the hero of their own tale.
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In spite of their ever-increasing popularity and sophistication, there's no hiding the fact that massively multiplayer online games have lagged behind their offline brethren in one key area: storytelling.